RESISTANCE MOD
introduction
INSTALLATION AND USAGE
Features, issues & Credits
Main Features |
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• Add enemies after region is liberated. |
• Remove startup videos and epilepsy warnings. |
• Unlock outfits, weapons and vehicles. |
• You can change Resistance Points as you want |
• Allow you to visit Veterans Center in Whitetail Mountains (Only youuuu......). |
• Replaces music in New Game+ with the Father's theme "Build a Castle" (Reinterpretation). |
• Replace the "Post-apocalypse" main menu background to the original. |
• Faster parachute open (you don't have to hold Space, just press it). |
• Faith will not disappear when you approach to her. She also will stay longer. |
• You are able to go inside Father's statue without destroying it. |
• All outposts will have Eden's Gate decorations also after liberating. |
• Change the passage of time (stopped, slow, fast, night lasts like day, etc.). |
• NPCs will have randomly selected weapon (no more only AR-C rifle). |
• Ability to remove the Montana intro video. |
• Unlocked weapons from beginning of the game. You don't need to get x level of resistance (but have to buy it :D). |
• Unlocks John / Faith / Jacob bunkers. |
• The Confession mission equipment fix (bug which was never fixed). |
• Option to set the high difficulty of passing the game (hard - infamous, health is not regenerated). |
• Hope County -different weather, rain and morning fog! Weather randomly changes from sunny to rainy with fogs in the morning. |
• Restore train from intro "Chase" in the Henbane River. |
• Spawn pseudo-leaders! Dutch, Eli, Hurk Sr., Jerome, Hudson, Seeds, cultists and many others... |
• Flashlight toggle. Use the flashlight whenever you want. |
• Disable DOF (depth of field) e.g. on weapons. |
• Radio will play also after you leave a car (optionally). |
• Remove cult music and preaching from outposts occupied by sectarians. |
• Defend Outpost - new mini-mission at outposts. |
• Replace the outfit of a Junior Deputy with an earlier version from the opening part of the game. |
• Remove Faith hallucinations from Henbane River. |
• Your mercenaries (GFH) will chat less (optional). |
• Restore flags on cult vehicles from E3 presentation. |
• Increased timer in Jacob's Trials and Clutch Nixon missions. |
• Corpses stay after you liberate an outpost. |
• Turkish translation for the game. |
• Skip intro missions and start new game right in Dutch's bunker. |
• Upgradable perks also in normal campaign. |
• Restored / ported weapons A.J.M.9 and Blood Dragon Bow with Rex Colt outfit from New-Dawn. |
• Some bugfixes for the game: discovery bug of dock at Nolan's shop; floating tree in Henbane River etc. |
• Package set Ceano's Movements (higher jump, can move in shallow water etc.). |
• skinning mod and takedowns from previous FC games. |
• and lot lot lot more... |
KNOWN ISSUES |
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• Drubman Marina and US Auto don't have cult music after liberating - still don't known why |
• Some content is still locked - I have done some live events, so for me they are unlocked; if you have some locked, write to comments |
• Some objects at outposts can be overlapped with cult decorations - this cannot be fixed - file has unknown binary structure |
• Some enemies won't attack - caused by Random NPC Weapons, NPC sometimes doesn't attack you, it's because there maybe missing NPC config entry for that weapon, if I find a bad weapon, I'll fix it |
• Unreleased weapons has wrong icon and name - you must know that these weapons were created without icons and don't have created language entries, because they should never have appeared in the game |
• Unreleased weapons store stats - these stats has nothing to do with real weapon properties, they are just for info |
• Weather System - morning fog can cause in some places very high dense fog, rainy weather can cause overexposed (white) view of items in store, it's caused by bad lighting |
CREDITS |
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ArmanIII (discovery, data mods, magic) |
AOY (big help with mod stuff, some packages, his work is credited in each package, Hebrew language of Mod Installer, mod pages design) |
RtroActiv (tools, first program for packing - without him the mod would never have come into being) |
The Silver (many packages in the mod, his work is credited in each package) |
MadMaxLis (icons for store items, some packages, her work is credited in each package) |
mlleemiles (some packages, his work is credited in each package) |
legendhavoc175 (some packages, his work is credited in each package) |
wongyuhua (some packages, his work is credited in each package) |
ceano (some packages, his work is credited in each package) |
VGoth (some packages, his work is credited in each package, Russian language of Mod Installer, description of the mod on its website) |
Schrotflinte12 (some packages, his work is credited in each package, German language of Mod Installer and new strings in the game) |
xBaebsae (some packages, her work is credited in each package) |
AJ (some packages, his work is credited in each package) |
Z_ (some packages, her work is credited in each package) |
Ganic (some packages, his work is credited in each package) |
Nick0Taylor (special ammo damage in the Weapon Editor) |
cowlick035 (found where are defined weapon sight params) |
FouN (icons for weapons) |
Steve64b (Dutch language of Mod Installer) |
OWGKID (Norwegian language of Mod Installer) |
DOWNLOAD MIRRORS |
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Downloads |
SPECIAL THANKS | |
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rengareng, SunBeam, Norway1999, Gibbed, Ekey, mistemitsmit, vbiguine, Adlene. |