Far Cry 5 is an amazingly beautiful game, where Montana’s original world is very accurately reproduced. With a very powerful game engine and a developed playground. But, as is often the case with large projects, much remained behind the scenes and was not included in the final release, and a lot of things were implemented not in the way users would like to see. And after completing all the missions outside the main scenario, the game becomes lifeless and empty.

The presented mod is designed to solve many of these problems and add features not included in the final release of the game. Make the game interesting and exciting even outside the main scenario. Far Cry 5 - deserves more and the Resistance-Mod gives you this opportunity.

You will be able to control the weather and time, respawn enemies and participants in the resistance, defend roadblocks, change spawn modes: from war to quiet nirvana, hunting and fishing. Add new and unrealized items to the store, Edit weapon parameters and rewards And much more...

List of the main features (packages) of the mod can be found in the section "Features, issues & Credits" also, you don't have to run them all, just select what you want.


How to install the mod look here.

Features, issues & Credits

Main Features
• Add enemies after region is liberated.
• Remove startup videos and epilepsy warnings.
• Unlock outfits, weapons and vehicles.
• You can change Resistance Points as you want
• Allow you to visit Veterans Center in Whitetail Mountains (Only youuuu......).
• Replaces music in New Game+ with the Father's theme "Build a Castle" (Reinterpretation).
• Replace the "Post-apocalypse" main menu background to the original.
• Faster parachute open (you don't have to hold Space, just press it).
• Faith will not disappear when you approach to her. She also will stay longer.
• You are able to go inside Father's statue without destroying it.
• All outposts will have Eden's Gate decorations also after liberating.
• Change the passage of time (stopped, slow, fast, night lasts like day, etc.).
• NPCs will have randomly selected weapon (no more only AR-C rifle).
• Ability to remove the Montana intro video.
• Unlocked weapons from beginning of the game. You don't need to get x level of resistance (but have to buy it :D).
• Unlocks John / Faith / Jacob bunkers.
• The Confession mission equipment fix (bug which was never fixed).
• Option to set the high difficulty of passing the game (hard - infamous, health is not regenerated).
• Hope County -different weather, rain and morning fog! Weather randomly changes from sunny to rainy with fogs in the morning.
• Restore train from intro "Chase" in the Henbane River.
• Spawn pseudo-leaders! Dutch, Eli, Hurk Sr., Jerome, Hudson, Seeds, cultists and many others...
• Flashlight toggle. Use the flashlight whenever you want.
• Disable DOF (depth of field) e.g. on weapons.
• Radio will play also after you leave a car (optionally).
• Remove cult music and preaching from outposts occupied by sectarians.
• Defend Outpost - new mini-mission at outposts.
• Replace the outfit of a Junior Deputy with an earlier version from the opening part of the game.
• Remove Faith hallucinations from Henbane River.
• Your mercenaries (GFH) will chat less (optional).
• Restore flags on cult vehicles from E3 presentation.
• Increased timer in Jacob's Trials and Clutch Nixon missions.
• Corpses stay after you liberate an outpost.
• Turkish translation for the game.
• Skip intro missions and start new game right in Dutch's bunker.
• Upgradable perks also in normal campaign.
• Restored / ported weapons A.J.M.9 and Blood Dragon Bow with Rex Colt outfit from New-Dawn.
• Some bugfixes for the game: discovery bug of dock at Nolan's shop; floating tree in Henbane River etc.
• Package set Ceano's Movements (higher jump, can move in shallow water etc.).
• skinning mod and takedowns from previous FC games.
• and lot lot lot more...

• Drubman Marina and US Auto don't have cult music after liberating - still don't known why
• Some content is still locked - I have done some live events, so for me they are unlocked; if you have some locked, write to comments
• Some objects at outposts can be overlapped with cult decorations - this cannot be fixed - file has unknown binary structure
• Some enemies won't attack - caused by Random NPC Weapons, NPC sometimes doesn't attack you, it's because there maybe missing NPC config entry for that weapon, if I find a bad weapon, I'll fix it
• Unreleased weapons has wrong icon and name - you must know that these weapons were created without icons and don't have created language entries, because they should never have appeared in the game
• Unreleased weapons store stats - these stats has nothing to do with real weapon properties, they are just for info
• Weather System - morning fog can cause in some places very high dense fog, rainy weather can cause overexposed (white) view of items in store, it's caused by bad lighting
ArmanIII (discovery, data mods, magic)
AOY (big help with mod stuff, some packages, his work is credited in each package, Hebrew language of Mod Installer, mod pages design)
RtroActiv (tools, first program for packing - without him the mod would never have come into being)
The Silver (many packages in the mod, his work is credited in each package)
MadMaxLis (icons for store items, some packages, her work is credited in each package)
mlleemiles (some packages, his work is credited in each package)
legendhavoc175 (some packages, his work is credited in each package)
wongyuhua (some packages, his work is credited in each package)
ceano (some packages, his work is credited in each package)
VGoth (some packages, his work is credited in each package, Russian language of Mod Installer, description of the mod on its website)
Schrotflinte12 (some packages, his work is credited in each package, German language of Mod Installer and new strings in the game)
xBaebsae (some packages, her work is credited in each package)
AJ (some packages, his work is credited in each package)
Z_ (some packages, her work is credited in each package)
Ganic (some packages, his work is credited in each package)
Nick0Taylor (special ammo damage in the Weapon Editor)
cowlick035 (found where are defined weapon sight params)
FouN (icons for weapons)
Steve64b (Dutch language of Mod Installer)
OWGKID (Norwegian language of Mod Installer)
rengareng, SunBeam, Norway1999, Gibbed, Ekey, mistemitsmit, vbiguine, Adlene.


You can install packages of other authors hosted on Nexus Mods with a link to Resistance-Mod in Description. You can even try to become a developer and author of packages yourself. Using development tools and documentation. Developers live and communicate on Discord. If you want to help develop the mod (searching in game-files and testing changes in the game, translation of the Mod-Installer into your native language), you can. You'll be listed in the credits.

Far Cry:Modding Community (FCMC©) Community - Official Discord Server: