RESISTANCE MOD
introduction
INSTALLATION AND USAGE
Features, issues & Credits
| Main Features |
|---|
| • Add enemies after region is liberated. |
| • Remove startup videos and epilepsy warnings. |
| • Unlock outfits, weapons and vehicles. |
| • You can change Resistance Points as you want |
| • Allow you to visit Veterans Center in Whitetail Mountains (Only youuuu......). |
| • Replaces music in New Game+ with the Father's theme "Build a Castle" (Reinterpretation). |
| • Replace the "Post-apocalypse" main menu background to the original. |
| • Faster parachute open (you don't have to hold Space, just press it). |
| • Faith will not disappear when you approach to her. She also will stay longer. |
| • You are able to go inside Father's statue without destroying it. |
| • All outposts will have Eden's Gate decorations also after liberating. |
| • Change the passage of time (stopped, slow, fast, night lasts like day, etc.). |
| • NPCs will have randomly selected weapon (no more only AR-C rifle). |
| • Ability to remove the Montana intro video. |
| • Unlocked weapons from beginning of the game. You don't need to get x level of resistance (but have to buy it :D). |
| • Unlocks John / Faith / Jacob bunkers. |
| • The Confession mission equipment fix (bug which was never fixed). |
| • Option to set the high difficulty of passing the game (hard - infamous, health is not regenerated). |
| • Hope County -different weather, rain and morning fog! Weather randomly changes from sunny to rainy with fogs in the morning. |
| • Restore train from intro "Chase" in the Henbane River. |
| • Spawn pseudo-leaders! Dutch, Eli, Hurk Sr., Jerome, Hudson, Seeds, cultists and many others... |
| • Flashlight toggle. Use the flashlight whenever you want. |
| • Disable DOF (depth of field) e.g. on weapons. |
| • Radio will play also after you leave a car (optionally). |
| • Remove cult music and preaching from outposts occupied by sectarians. |
| • Defend Outpost - new mini-mission at outposts. |
| • Replace the outfit of a Junior Deputy with an earlier version from the opening part of the game. |
| • Remove Faith hallucinations from Henbane River. |
| • Your mercenaries (GFH) will chat less (optional). |
| • Restore flags on cult vehicles from E3 presentation. |
| • Increased timer in Jacob's Trials and Clutch Nixon missions. |
| • Corpses stay after you liberate an outpost. |
| • Turkish translation for the game. |
| • Skip intro missions and start new game right in Dutch's bunker. |
| • Upgradable perks also in normal campaign. |
| • Restored / ported weapons A.J.M.9 and Blood Dragon Bow with Rex Colt outfit from New-Dawn. |
| • Some bugfixes for the game: discovery bug of dock at Nolan's shop; floating tree in Henbane River etc. |
| • Package set Ceano's Movements (higher jump, can move in shallow water etc.). |
| • skinning mod and takedowns from previous FC games. |
| • and lot lot lot more... |
| KNOWN ISSUES |
|---|
| • Drubman Marina and US Auto don't have cult music after liberating - still don't known why |
| • Some content is still locked - I have done some live events, so for me they are unlocked; if you have some locked, write to comments |
| • Some objects at outposts can be overlapped with cult decorations - this cannot be fixed - file has unknown binary structure |
| • Some enemies won't attack - caused by Random NPC Weapons, NPC sometimes doesn't attack you, it's because there maybe missing NPC config entry for that weapon, if I find a bad weapon, I'll fix it |
| • Unreleased weapons has wrong icon and name - you must know that these weapons were created without icons and don't have created language entries, because they should never have appeared in the game |
| • Unreleased weapons store stats - these stats has nothing to do with real weapon properties, they are just for info |
| • Weather System - morning fog can cause in some places very high dense fog, rainy weather can cause overexposed (white) view of items in store, it's caused by bad lighting |
| CREDITS |
|---|
| ArmanIII (discovery, data mods, magic) |
| AOY (big help with mod stuff, some packages, his work is credited in each package, Hebrew language of Mod Installer, mod pages design) |
| RtroActiv (tools, first program for packing - without him the mod would never have come into being) |
| The Silver (many packages in the mod, his work is credited in each package) |
| MadMaxLis (icons for store items, some packages, her work is credited in each package) |
| mlleemiles (some packages, his work is credited in each package) |
| legendhavoc175 (some packages, his work is credited in each package) |
| wongyuhua (some packages, his work is credited in each package) |
| ceano (some packages, his work is credited in each package) |
| VGoth (some packages, his work is credited in each package, Russian language of Mod Installer, description of the mod on its website) |
| Schrotflinte12 (some packages, his work is credited in each package, German language of Mod Installer and new strings in the game) |
| xBaebsae (some packages, her work is credited in each package) |
| AJ (some packages, his work is credited in each package) |
| Z_ (some packages, her work is credited in each package) |
| Ganic (some packages, his work is credited in each package) |
| Nick0Taylor (special ammo damage in the Weapon Editor) |
| cowlick035 (found where are defined weapon sight params) |
| FouN (icons for weapons) |
| Steve64b (Dutch language of Mod Installer) |
| OWGKID (Norwegian language of Mod Installer) |
| DOWNLOAD MIRRORS |
|---|
| Downloads |
| SPECIAL THANKS | |
|---|---|
| rengareng, SunBeam, Norway1999, Gibbed, Ekey, mistemitsmit, vbiguine, Adlene. | |